What is LoC?
Legends of Conquerors is a strategy game set on the dark-fantasy world of Origor. Unlike traditional RTS games, you never control units in real time. Instead, you craft a Build Order — a complete battle script that defines every unit spawn, every movement path, every combat stance, and every building placement. Then you hit play, and the 90-second battle unfolds automatically.
Think of it like a movie director writing a screenplay. The Build Order is your script. The battle is the movie playing out.
Plan your strategy. Watch it unfold. Adapt and conquer.
Build Order Planner
The Build Order Planner is where you write your battle script. A continuous Gantt-style timeline lets you place every action with precise timing: spawning units, constructing buildings, researching upgrades, setting waypoints, and choosing stances.
Timeline Preview
Each bar represents an action on your timeline — from unit spawns to building construction.
Movement Commands
Each unit's path is built from segments, and each segment can use a different movement mode. Switch modes at any time while placing waypoints.
Move To
Walk to destination. Standard movement.
Patrol
Walk route endlessly between patrol points. Great for area control.
Attack Move
Walk toward enemy base, attacking anything encountered on the way.
Base Rush
Shortest path to enemy base, ignoring everything else. A suicidal charge.
Combat Stances
Stances define how your units fight while executing their movement commands. They are separate from movement — a unit can patrol aggressively or move defensively.
Aggressive
Chase and attack enemies in vision range.
Defensive
Only attack when attacked first.
Hold
Stay at position, only attack targets in weapon range.
Kite
Attack then retreat to 70% of max range. Ideal for ranged units.
The Map
Classic RTS layout: your base on the left, the enemy base on the right. Each battle lasts exactly 90 seconds (2700 ticks). Your base has 5000 HP — protect it at all costs.
Your Base
HP 5000
Buildings
Battlefield · 90s
Enemy Base
HP 5000
Buildings
Left vs. Right — units spawn at your base edge and walk to their waypoints.
Units & Buildings
Units
- •Spawn at the base edge when their timer fires
- •Walk to their first waypoint after spawning
- •Follow their scripted path but react dynamically to threats
- •Autonomous AI handles situations your plan didn't anticipate
Buildings
- •Placed inside your base
- •Each building unlocks new units and upgrades
- •More buildings = stronger base stats
- •Construction timing is part of your build order
Key insight: You never see the enemy's build order while planning. Your units must have autonomous behavior for encounters your script didn't predict. The plan is your macro strategy; the unit AI handles micro combat.
Game Modes
PVP Ranked
1v1
Compete against other players. Climb the ladder. Prove your strategy.
Campaign
Unlock Regions
Start at the Neutral Hearthstone and expand through biome regions, each with unique units and lore.
Survival
Endurance
Hold your ground against waves of increasingly difficult AI opponents.
King of the Hill
Control
Fight to hold a central objective. The longer you hold, the more points you earn.
Campaign & World Map
Begin your journey at the Neutral Hearthstone. As you conquer regions, you expand into biome territories, each guarded by a unique faction with their own units, buildings, and upgrades. Defeating a region unlocks its forces for your army.
Biome Regions of Origor
Start at the Neutral Hearthstone · Expand into colored biomes · Unlock faction units
Winning
There are three possible outcomes when a battle concludes:
Base Destroyed
Enemy base HP reaches 0 — instant victory.
Timer Runs Out
After 90 seconds, the player with more base HP remaining wins.
Draw
Both bases have equal HP when the timer expires — the only case for a draw.